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Computer Science > Computer Science and Game Theory

Title: Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach

Abstract: A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of \citeauthor{bellman}'s principle of optimality to solve the single-player game by breaking it down into single-stage subgames. However, this approach entangles the decision variables of all players at each single-stage subgame, resulting in backups with a double-exponential complexity. This paper demonstrates how to disentangle these decision variables while maintaining optimality under hierarchical information sharing, a prominent management style in our society. To achieve this, we apply the principle of optimality to solve any single-stage subgame by breaking it down further into smaller subgames, enabling us to make single-player decisions at a time. Our approach reveals that extensive-form games always exist with solutions to a single-stage subgame, significantly reducing time complexity. Our experimental results show that the algorithms leveraging these findings can scale up to much larger multi-player games without compromising optimality.
Subjects: Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)
Cite as: arXiv:2402.02954 [cs.GT]
  (or arXiv:2402.02954v2 [cs.GT] for this version)

Submission history

From: Aurelien Delage [view email]
[v1] Mon, 5 Feb 2024 12:33:05 GMT (405kb,D)
[v2] Fri, 9 Feb 2024 20:57:08 GMT (426kb,D)

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