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Computer Science > Machine Learning

Title: Thelxinoë: Recognizing Human Emotions Using Pupillometry and Machine Learning

Abstract: In this study, we present a method for emotion recognition in Virtual Reality (VR) using pupillometry. We analyze pupil diameter responses to both visual and auditory stimuli via a VR headset and focus on extracting key features in the time-domain, frequency-domain, and time-frequency domain from VR generated data. Our approach utilizes feature selection to identify the most impactful features using Maximum Relevance Minimum Redundancy (mRMR). By applying a Gradient Boosting model, an ensemble learning technique using stacked decision trees, we achieve an accuracy of 98.8% with feature engineering, compared to 84.9% without it. This research contributes significantly to the Thelxino\"e framework, aiming to enhance VR experiences by integrating multiple sensor data for realistic and emotionally resonant touch interactions. Our findings open new avenues for developing more immersive and interactive VR environments, paving the way for future advancements in virtual touch technology.
Comments: 14 pages, 9 figures, 1 table, journal
Subjects: Machine Learning (cs.LG); Human-Computer Interaction (cs.HC)
Journal reference: Machine Learning and Applications: An International Journal (MLAIJ), vol. 11, no. 1, pp. 1-14, Mar. 2024
DOI: 10.5121/mlaij.2024.11101
Cite as: arXiv:2403.19014 [cs.LG]
  (or arXiv:2403.19014v1 [cs.LG] for this version)

Submission history

From: Darlene Barker [view email]
[v1] Wed, 27 Mar 2024 21:14:17 GMT (608kb)

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