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Computer Science > Computer Vision and Pattern Recognition

Title: GaussianCube: Structuring Gaussian Splatting using Optimal Transport for 3D Generative Modeling

Abstract: 3D Gaussian Splatting (GS) have achieved considerable improvement over Neural Radiance Fields in terms of 3D fitting fidelity and rendering speed. However, this unstructured representation with scattered Gaussians poses a significant challenge for generative modeling. To address the problem, we introduce GaussianCube, a structured GS representation that is both powerful and efficient for generative modeling. We achieve this by first proposing a modified densification-constrained GS fitting algorithm which can yield high-quality fitting results using a fixed number of free Gaussians, and then re-arranging the Gaussians into a predefined voxel grid via Optimal Transport. The structured grid representation allows us to use standard 3D U-Net as our backbone in diffusion generative modeling without elaborate designs. Extensive experiments conducted on ShapeNet and OmniObject3D show that our model achieves state-of-the-art generation results both qualitatively and quantitatively, underscoring the potential of GaussianCube as a powerful and versatile 3D representation.
Comments: Fix typo in Eq.2; Project Page: this https URL
Subjects: Computer Vision and Pattern Recognition (cs.CV)
Cite as: arXiv:2403.19655 [cs.CV]
  (or arXiv:2403.19655v2 [cs.CV] for this version)

Submission history

From: Bowen Zhang [view email]
[v1] Thu, 28 Mar 2024 17:59:50 GMT (8739kb,D)
[v2] Fri, 5 Apr 2024 09:35:37 GMT (8739kb,D)

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