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Computer Science > Artificial Intelligence

Title: Playing Board Games with the Predict Results of Beam Search Algorithm

Abstract: This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for decision processes, our approach leverages a simpler beam search algorithm. We evaluate the performance of our algorithm across a selection of board games, where it consistently demonstrates an increased winning ratio against baseline opponents. A key result of this study is that the PROBS algorithm operates effectively, even when the beam search size is considerably smaller than the average number of turns in the game.
Comments: 8 pages, 4 figures
Subjects: Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
Cite as: arXiv:2404.16072 [cs.AI]
  (or arXiv:2404.16072v1 [cs.AI] for this version)

Submission history

From: Sergey Pastukhov [view email]
[v1] Tue, 23 Apr 2024 20:10:27 GMT (223kb,D)

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