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Computer Science > Graphics

Title: One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns

Abstract: Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation. Many different types of noise exist, each produced by a separate algorithm. In this paper, we present a single generative model which can learn to generate multiple types of noise as well as blend between them. In addition, it is capable of producing spatially-varying noise blends despite not having access to such data for training. These features are enabled by training a denoising diffusion model using a novel combination of data augmentation and network conditioning techniques. Like procedural noise generators, the model's behavior is controllable via interpretable parameters and a source of randomness. We use our model to produce a variety of visually compelling noise textures. We also present an application of our model to improving inverse procedural material design; using our model in place of fixed-type noise nodes in a procedural material graph results in higher-fidelity material reconstructions without needing to know the type of noise in advance.
Comments: In ACM Transactions on Graphics (Proceedings of SIGGRAPH) 2024, 21 pages
Subjects: Graphics (cs.GR); Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)
DOI: 10.1145/3658195
Cite as: arXiv:2404.16292 [cs.GR]
  (or arXiv:2404.16292v1 [cs.GR] for this version)

Submission history

From: Arman Maesumi [view email]
[v1] Thu, 25 Apr 2024 02:23:11 GMT (47997kb,D)

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