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Computer Science > Computation and Language

Title: Explaining vague language

Abstract: Why is language vague? Vagueness may be explained and rationalized if it can be shown that vague language is more useful to speaker and hearer than precise language. In a well-known paper, Lipman proposes a game-theoretic account of vagueness in terms of mixed strategy that leads to a puzzle: vagueness cannot be strictly better than precision at equilibrium. More recently, \'Egr\'e, Spector, Mortier and Verheyen have put forward a Bayesian account of vagueness establishing that using vague words can be strictly more informative than using precise words. This paper proposes to compare both results and to explain why they are not in contradiction. Lipman's definition of vagueness relies exclusively on a property of signaling strategies, without making any assumptions about the lexicon, whereas \'Egr\'e et al.'s involves a layer of semantic content. We argue that the semantic account of vagueness is needed, and more adequate and explanatory of vagueness.
Subjects: Computation and Language (cs.CL); Computer Science and Game Theory (cs.GT); Information Theory (cs.IT)
MSC classes: 91A86
ACM classes: I.2.7
Cite as: arXiv:2404.18154 [cs.CL]
  (or arXiv:2404.18154v1 [cs.CL] for this version)

Submission history

From: Paul Egré [view email]
[v1] Sun, 28 Apr 2024 12:11:34 GMT (260kb,D)

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