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Computer Science > Multiagent Systems

Title: A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning

Abstract: Evaluating deep multiagent reinforcement learning (MARL) algorithms is complicated by stochasticity in training and sensitivity of agent performance to the behavior of other agents. We propose a meta-game evaluation framework for deep MARL, by framing each MARL algorithm as a meta-strategy, and repeatedly sampling normal-form empirical games over combinations of meta-strategies resulting from different random seeds. Each empirical game captures both self-play and cross-play factors across seeds. These empirical games provide the basis for constructing a sampling distribution, using bootstrapping, over a variety of game analysis statistics. We use this approach to evaluate state-of-the-art deep MARL algorithms on a class of negotiation games. From statistics on individual payoffs, social welfare, and empirical best-response graphs, we uncover strategic relationships among self-play, population-based, model-free, and model-based MARL methods.We also investigate the effect of run-time search as a meta-strategy operator, and find via meta-game analysis that the search version of a meta-strategy generally leads to improved performance.
Comments: Accepted by IJCAI 2024 Main Track
Subjects: Multiagent Systems (cs.MA); Computer Science and Game Theory (cs.GT)
Cite as: arXiv:2405.00243 [cs.MA]
  (or arXiv:2405.00243v1 [cs.MA] for this version)

Submission history

From: Zun Li [view email]
[v1] Tue, 30 Apr 2024 23:19:39 GMT (818kb,D)

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