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Computer Science > Computer Science and Game Theory

Title: Distributed Learning for Dynamic Congestion Games

Abstract: Today mobile users learn and share their traffic observations via crowdsourcing platforms (e.g., Google Maps and Waze). Yet such platforms myopically recommend the currently shortest path to users, and selfish users are unwilling to travel to longer paths of varying traffic conditions to explore. Prior studies focus on one-shot congestion games without information learning, while our work studies how users learn and alter traffic conditions on stochastic paths in a distributed manner. Our analysis shows that, as compared to the social optimum in minimizing the long-term social cost via optimal exploration-exploitation tradeoff, the myopic routing policy leads to severe under-exploration of stochastic paths with the price of anarchy (PoA) greater than \(2\). Besides, it fails to ensure the correct learning convergence about users' traffic hazard beliefs. To mitigate the efficiency loss, we first show that existing information-hiding mechanisms and deterministic path-recommendation mechanisms in Bayesian persuasion literature do not work with even \(\text{PoA}=\infty\). Accordingly, we propose a new combined hiding and probabilistic recommendation (CHAR) mechanism to hide all information from a selected user group and provide state-dependent probabilistic recommendations to the other user group. Our CHAR successfully ensures PoA less than \(\frac{5}{4}\), which cannot be further reduced by any other informational mechanism. Additionally, we experiment with real-world data to verify our CHAR's good average performance.
Comments: This paper has been accepted by IEEE ISIT 2024. arXiv admin note: substantial text overlap with arXiv:2404.15599
Subjects: Computer Science and Game Theory (cs.GT)
Cite as: arXiv:2405.03031 [cs.GT]
  (or arXiv:2405.03031v1 [cs.GT] for this version)

Submission history

From: Hongbo Li [view email]
[v1] Sun, 5 May 2024 18:50:35 GMT (936kb,D)

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